Creatures! I conjure thee to do my bidding!
Find Familiar is so fucking lame! You just get a magic pet and then it becomes a source of advantage or a magical drone. Half the time my party just forgets about it.
SO, Inspired by this article by Bastionland, and because I rolled up the spell "Illuminating Crow" as treasure in my Mausritter dungeon (might get an article later), I decided to sit down and make some cool familiars.
In Chris' version, familiars seem to aid you in a thing, persuing their own agenda. That's cool, but I think wizards craft familiars and bind them into service. Doesn't mean they don't have their own agendas, but they're aren't hell bent on tricking you either. Well... some probably are.
Familiars
Familiars have three main things that seperate them from one another.
1. Agenda - what does the familiar want? When it talks, what does it talk about? What does it drive it's summoner to do?
2. Power - Aside from the regular familiar powers (seeing through their eyes, talking with them telepathically) familiars are also often crafted with specific powers.
3. Upkeep - The summoner gets some free days when they summon their familiar, then they have to give them something for them to stick around. In rare (rare!) cases, a familiar may like it's summoner to stick around of it's own accord, but seeing as wizards usually drag these creatures from their comfortable homes and bind them into service, this isn't usually the case.
To summon a familiar, you must first find the spell that summons the familiar. Alternatively, you could spend tons of gold and time identifying the runes that summon the creature of your choosing. Usually easier to find someone that did it before.
Familiar Powers
All familiars share some powers in common:
See through their eyes - the summoner (conjurer?) who summoned the familiar can choose to see through their familiars eyes. They often close their eyes when this happens, so they dont have another beings vision layered over their own.
Communication - A summoner can always issue orders to their familiar telepathically, across great distances too. The familiar can always talk to at least it's summoner, bypassing language barriers, but it's audible communication. Familiars don't have to follow orders, but usually will. Being forcibly dismissed by a wizard can be incredibly painful.
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